OS: Lumen ver.S4G3
Programs
Find Sister
Find Sister is mostly a walking simulator with the ability for interaction with the environment. It was made as a way to test flags in Pico 8. This game initally started as a prototype for Center for Burden Control, called Zaxis, (based on the fact that the game would use a custom-made z-axis to simulate depth.) The current game is drastically different from that initial idea, but I wanted to incorporate the map and still simulate a camera angle with clever tile placement. Like all my projects, I tended to get grand ideas for this game, such as having multiple levels to the house, and multiple endings depending on if you interacted with all the items in the environment. Of course, given the timeframe and how limited Pico 8 is, this was not feasible.
Coded in the virtual console, Pico 8.
Fishing
While technically unfinished, Fishing was the back-up final project for Programming Games. It features the player character, Beetle, on a snowy beach. The player can interact on specific water tiles, to engage with the fishing minigame, which is essentially waiting, mashing the interact button, and either catching or losing the fish. I say this is unfinished because crucially, the game is missing an inventory system, which was planned to be added to track how many of each fish was caught.
Coded in the virtual console, Pico 8.

Center for Burden Control
Center for Burden Control was created as my final project for Programming Games. It was initially intended to be a rhythm game, however its final form became a beat em' up / horde game. The gameplay consists of a three character party, faced off against the CBC. The player can swap between these three characters, with each character having their own unique set of moves, animations, UI elements, etc. The game gets progressively more difficult as more enemies are defeated. There is no victory state, rather the game ends when the player dies. The game is meant more as a conceptual piece of art, for what a full game could look like.
Coded in the game framework, LOVE 2D.
Yume Nightquota
Yume Nightquota is a walking simulator, inspired by the likes of Yume Nikki. This project was made outside the classroom, and was a gamejam collaboration between me and my friends Nightquota and Batlamb. I was the programmer, and did some artwork for the game. Nightquota was reponsible for most of the art in the game, along with Batlamb being an assistant artist. The game features mostly walking in liminal spaces, as well as the ability to interact with objects in the game, yielding dialogue from the protagonist, Night.
Coded in the game framework, LOVE 2D.
Inspired by: Yume Nikki